but that was a little tricky as it seems unity ships with a older version of xbuild and I have to go way back in the msdn reference to find out what functions I need. So I created my custom dll for logging to format the output in a way sublime would like. Xbuild lets you inject a custom dll from the command line that gets used to collect the logging output. What I was doing was creating sublime project files that called unity's xbuild (xbuild is mono's version of msbuild) to compile everything instead of calling mdtool. I never released anything because, for one, its not as easy to setup as the other plugins and I don't have a ton of time to provide support for it and I was worried lots of folks would have have trouble getting it to work and I would be bombarded with emails and support questions, secondly I could not really get it working well enough for me to feel very safe using it. I have been working on a new completes file that added all of Mathf and a couple completes for GetComponet and stuff for working with coroutines but now with this new autocompletes I don't really feel like it is needed.Īs far as piping Unity's complier through to sublime's console. These new autocompletes are just awesome! Great work rstehwien.
0 Comments
Leave a Reply. |