Automatic labelling game objects visible in the frame,.Access to the depth buffer (3D vision),.Customizable resolution and rendering parameters,.Fast (up to 7000 fps in sync mode, single-threaded),.Async and sync single-player and multi-player modes,.Easy-to-create custom scenarios (visual editors, scripting language and examples available),.OpenAI Gym environment wrappers for basic scenarios.API for Python, C++, and Julia (thanks to Jun Tian), and also Lua and Java for older versions,.Multi-platform (Linux, macOS, Windows),.ViZDoom is based on ZDoom to provide the game mechanics. It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer).
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